pastetaste
Shaft Light
Volumetric light rays falling from a source above the top edge, with drifting dust and a cone that sways and leans toward the pointer. One WebGL shader.
Paste it into Claude Code: it installs the component, asks for your brand and content, and places it on the page you name.
Live demo. Move the mouse and scroll inside it.
Install
Or by hand, in a Next.js project with shadcn set up. It writes components/pastetaste/shaft-light.tsx.
npx shadcn@latest add https://pastetaste.com/r/shaft-light.jsonPrompt
Install the pastetaste component "Shaft Light" (shaft-light) into this Next.js project and use it.
What it is: Volumetric light rays falling from a source above the top edge, with drifting dust and a cone that sways and leans toward the pointer. One WebGL shader.
Before you place it, ask me (one short message, in my language; "skip" = sensible default): which page and section it goes in, my brand colour (hex), the text, labels or images it should show, and whether I want my logo or my own copy in the demo content. Then:
Steps:
1. If the project has no components.json, run: npx shadcn@latest init -y -d. Then run: npx shadcn@latest add https://pastetaste.com/r/shaft-light.json
(it writes components/pastetaste/shaft-light.tsx; install any npm packages it reports).
2. Import it: import { ShaftLight } from "@/components/pastetaste/shaft-light" (check the file for the exact named export).
3. Put it where it fits on the page I name, keep the rest of the page untouched, and pass props for my colours instead of editing the installed file.
4. It does not depend on Tailwind; colours come from CSS variables (--pt-*) or props.
5. It uses WebGL: render it in a client component and give it a fixed-height parent; it pauses off-screen and shows a still frame for reduced motion.
Props (all optional unless the type has no default):
- near: string = '#fff0c4' — Colour of the light near the source.
- far: string = '#e0883a' — Colour of the light as it fades out.
- background: string = '#0b0907' — Ground colour the light is added to.
- origin: number = 0.5 — Horizontal position of the source, 0 left to 1 right.
- spread: number = 34 — Half-angle of the cone in degrees.
- rays: number = 9 — How many separate rays fit in the cone.
- reach: number = 0.85 — How far the light reaches down, as a share of the height.
- intensity: number = 1 — Brightness multiplier.
- speed: number = 1 — Drift speed; 0 freezes the rays.
- followPointer: boolean = true — The cone leans toward the pointer while it moves over the page.
- quality: number = 0.7 — Render scale against CSS pixels.
Live preview: https://pastetaste.com/c/shaft-light
Then run the dev server, check it in the browser at desktop and mobile width, and tell me the page URL.Props 11
| Prop | Type | Default | Description |
|---|---|---|---|
| near | string | '#fff0c4' | Colour of the light near the source. |
| far | string | '#e0883a' | Colour of the light as it fades out. |
| background | string | '#0b0907' | Ground colour the light is added to. |
| origin | number | 0.5 | Horizontal position of the source, 0 left to 1 right. |
| spread | number | 34 | Half-angle of the cone in degrees. |
| rays | number | 9 | How many separate rays fit in the cone. |
| reach | number | 0.85 | How far the light reaches down, as a share of the height. |
| intensity | number | 1 | Brightness multiplier. |
| speed | number | 1 | Drift speed; 0 freezes the rays. |
| followPointer | boolean | true | The cone leans toward the pointer while it moves over the page. |
| quality | number | 0.7 | Render scale against CSS pixels. |